Review: First look at Wayfinder’s Guide to Eberron
It’s exciting to finally have a new campaign book, even if its released only for play-testing [for now]. I’ll be excited when it’s officially released in hardcover, but in the meantime I’ve been reading the PDF.
- What is Eberron?
- Welcome to Khorvaire
- Creating Magic Items
- Distant Lands
- Races of Eberron
- Followed by the specific flavoring of the common races (dwarves , gnomes, 1/2elves, 1/2orcs, halflings, humans…)
- Dragonmark Backgrounds (House Agent, Independent Scion, Excoriate, Foundling)
- Magic Items
- Sharn, City of Towers
- Further Reading
- Dragonmarked House Crests
A Word on Race
Whats really special is how the races are changed culturally. I prefer the ‘races’ section of D&D to be ‘Cultures’ instead, as only half the features are specific to the nature of peoples, but more has to do with its nurture.
The Dragonmark is like a variant or subrace of existing races, and commonly also take an appropriate Dragonmark background as well, as you’ll be affiliated with a house of the mark.
Dragonmarked characters can then choose the from and expanded Feat List of Greater Dragonmark and Aberrant Dragonmark.
Optional Rules Referenced:
Chapter 9 of the Dungeon Master’s Guide (p.264)
Characters gain 5+ hero points per level. Spending a Hero Point allows the Player to add a D6 to any dice roll.
Personally, a little weak for ‘superhero’. And a lot of truly hilarious things have happened to my players because they failed so miserably at something (the barbarian soldier who keeps losing his pants in combat – the fact that 5 PC’s have been blessed with extra high fertility, the fire priest who’s so fertile he leaves plants growing in his ‘wake’, etc.) It’s made some great role-playing opportunities.
I did find the ideas presented in ‘Hero Points’ at D&D 5e Road Test much more Super Hero material.
Optional Rule: Environmental Elements
This is a reference of giving a quick situational awareness to a specific character – where they are in relation to whatever may effect the PC. Cosmetic tapestry: the smell of the burnt carpet after the flames of a spell; the ill-feeling of the injuries the PC has taken; that your attackers are 90 feet away and reloaded their crossbows for the next volley.