Monster: Chimera Spider
There was a 100-million-year-old Arachnid discovered in Southeast Asia. They named this Arachnid the ‘Chimera Spider’.
Large beast, unaligned
Armor Class 16 (Natural Armor)
Hit Points 52 (7d10+14)
Speed 30 ft., climb 30 ft.
STR 15 (+2)
DEX 16 (+3)
CON 15 (+2)
INT 2 (-4)
WIS 11 (0)
CHA 4 (-3)
Skills Stealth +7
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 10
Challenge 3 (700 XP)
Spider Climb: The Spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense: While in contact with a web, the Spider knows the exact location of any other creature in contact with the same web.
Web Walker: The Spider ignores Movement restrictions caused by webbing.
Multiattack. The scorpion makes three attacks: two with its stinger and one with its bite.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but Poisoned for 1 hour, even after regaining hit points, and is Paralyzed while Poisoned in this way.
Sting: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 5) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, reach 30/60 ft., one creature. The target is restrained by webbing As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)