D&D Cultures vs. Races

2 years agoopen0

The majority of D&D races are physically similar, aka humanoid. I propose that predominately any differences are primarily cultural and have nothing to do with physiology – examples High Elf Weapon Training and Dwarven Combat Training.

I was happy to see Elf Traits are more in line with their physiology (old age, darkvision, fey ancestry), but I feel Dwarves missed the mark a bit because of the Dwarven Combat Training. I would have really liked to see each ‘Race’ set out as their Nature, followed by their specific Nurture.

Examples. Adventures in Middle Earth: Player’s Guide, Pathfinder 2.0 Playtest PHB

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