Tékumel: Zrné “the Barbed One”
Zrné “the Barbed One”, “the Barbed Orc”
This beast has six legs and moves similarly as arachnids. They have three eyes, a monstrous jaw lined with rows of needle-pointed barbed teeth, and are 3 meters (10 ft.) long. It’s fur is a muddy grey colour.
The Zrné can jump as high as 3 meters (10 ft.) from standing. Its hide is practically impervious to ordinary missiles, and the teeth come out easily and remain fixed in a victim’s flesh, where they inject a deadly poison.
They are commonly found in deep forests, jungles, and mountain foothills. A larger sub-species is found in the highlands of Jánnu and Kilalámmu. It is a favorite totem animal of the shamans of Rannálu.
AC: 14 (Natural armour)
HP: 37 (5d10+10)
Speed: 50 ft.
STR 17 (+3) DEC 15 (+2) CON 15 (+2) INT 3 (-4) WIS 12 (+1) CHR 7 (-2)
Skills: Perception +4, Stealth +5
Senses: Darkvision 60 ft., passive Perception 14
Damage Resistances: Piercing
Condition Immunity: Poisoned
Challenge. 3 (700 XP)
Keen Hearing and Smell. The zrné has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Zrné has advantage on an attack roll against a creature if at least one of the Zrné ‘s allies is within 5 feet of the creature and the ally isn’t Incapacitated.
Multiattack. The Zrné makes three (3) attacks in one action. Two (2) Claw attacks and one (1) Bite attack. All on a single target.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 +3) Slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked Prone.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 +3) Piercing damage. The Zrné’s barbed teet stay in the flesh of a victim, secreting poison. The target must have the barbs removed, taking 2 (1d4) piercing damage being removed unless 10 minutes are taken to carefully extract the teeth. As long as the teeth are in the target takes 2 (1d4) poison damage each round until removed.